3D game engine design : a practical approach to real-time computer graphics / David H. Eberly
Material type: TextLanguage: English Publication details: San Francisco : Morgan Kaufman, c2001.Description: xxviii, 561 p. : ill. ; 24 cm. + 1 computer disc (CD ; 3/4 in.)ISBN:- 1558605932
- 006.693 E16t
- T385 .E373 2001
Item type | Current library | Collection | Call number | URL | Copy number | Status | Notes | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|---|---|
Books | North South University Library | Non-fiction | T385.E373 2001 (Browse shelf(Opens below)) | Link to resource | 1 | Available | Book with CD | 25986 | ||
AV Materials (CD, DVD, Cassette etc.) | North South University Library | Non-fiction | T385.E373 2001 (Browse shelf(Opens below)) | 1 | Not for loan | CD associated with Book-25986 | C25986 |
Browsing North South University Library shelves, Collection: Non-fiction Close shelf browser (Hides shelf browser)
T385.C587 1990 Computer graphics : | T385.C587 1996 Computer graphics : | T385.E373 2001 3D game engine design : | T385.E373 2001 3D game engine design : | T385.H34 1987 Computer graphics : | T385.H385 1997 Computer graphics : | T385.H395 2011 Computer graphics with OpenGL / |
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