000 00790nam a2200229 a 4500
999 _c16023
_d16023
001 BD-DhNSU-16023
003 BD-DhNSU
005 20190626120406.0
008 190403s2001 ukna|||g |||| 001 0|eng d
020 _a1558605932
040 _aDLC
_cDLC
_dBD-DhNSU
041 _aeng
050 0 0 _aT385
_b.E373 2001
082 0 0 _a006.693
_bE16t
100 1 _aEberly, David H.
_91363
245 0 0 _a3D game engine design :
_ba practical approach to real-time computer graphics /
_cDavid H. Eberly
260 _aSan Francisco :
_bMorgan Kaufman,
_cc2001.
300 _axxviii, 561 p. :
_bill. ;
_c24 cm. +
_e1 computer disc (CD ; 3/4 in.)
650 0 _aComputer graphics Computer games
_91364
650 0 _aProgramming Three-dimensional display systems Real-time programming
_91365
942 _2lcc
_cBK