000 | 00790nam a2200229 a 4500 | ||
---|---|---|---|
999 |
_c16023 _d16023 |
||
001 | BD-DhNSU-16023 | ||
003 | BD-DhNSU | ||
005 | 20190626120406.0 | ||
008 | 190403s2001 ukna|||g |||| 001 0|eng d | ||
020 | _a1558605932 | ||
040 |
_aDLC _cDLC _dBD-DhNSU |
||
041 | _aeng | ||
050 | 0 | 0 |
_aT385 _b.E373 2001 |
082 | 0 | 0 |
_a006.693 _bE16t |
100 | 1 |
_aEberly, David H. _91363 |
|
245 | 0 | 0 |
_a3D game engine design : _ba practical approach to real-time computer graphics / _cDavid H. Eberly |
260 |
_aSan Francisco : _bMorgan Kaufman, _cc2001. |
||
300 |
_axxviii, 561 p. : _bill. ; _c24 cm. + _e1 computer disc (CD ; 3/4 in.) |
||
650 | 0 |
_aComputer graphics Computer games _91364 |
|
650 | 0 |
_aProgramming Three-dimensional display systems Real-time programming _91365 |
|
942 |
_2lcc _cBK |